Art of Movement was a technique taught at the Jedi Temple during the Old Republic. This power allowed an individual to gather the Force into their own body to boost agility, acrobatic ability, and athleticism beyond the possibilities of a 'peak' athlete who could only use their muscles.
The Art of Movement was an ability developed for use by the Jedi Order to enhance the principles of movement employed by individuals skilled in gymnastics, parkour/free-running, and other more general feats of athletic ability.
Harnessing the Force in this manner allowed practitioners to exceed their normal physical abilities in order to accomplish feats such as clearing a large gap (dozens to hundreds of feet) between two surfaces in a single leap, or rebounding between two parallel surfaces far enough apart from one another to make a successful jump impossible by normal physical standards, among other similar displays.
The Art of Movement, when used in conjunction with Inertia, and even Force speed, allowed a practitioner to vastly eclipse the possibilities of 'normal' movement, to the degree of being able to complete a triple somersault with ease, or maneuver oneself along any variety of surfaces or gravity settings with the finesse and skill of a fighter pilot at the controls of a starfighter. Skill of this level with all three abilities was rarely seen in the history of the Jedi Order, but could be accomplished given enough study of the principles behind the Art of Movement, and significant experience employing the Art in conjunction with other complementary abilities.
The Order trained their younglings in this art by means of an obstacle course. A reflex and agility exercise; students were ordered to traverse a difficult obstacle course within the Temple, while avoiding beams of light cast from the ceilings, walls, and floors.
During the last days of the Republic, Jedi Master Fy-Tor-Ana was teaching and monitoring sessions within the Temple's obstacle course. After Fy-Tor was killed by the Galactic Empire, the knowledge of the art survived mainly in her surviving students. It was unknown if records of the Art were ever found by the New Jedi Order, though the Jedi-game Skorch had similar rules.
The Art of Movement was an ability developed for use by the Jedi Order to enhance the principles of movement employed by individuals skilled in gymnastics, parkour/free-running, and other more general feats of athletic ability.
Harnessing the Force in this manner allowed practitioners to exceed their normal physical abilities in order to accomplish feats such as clearing a large gap (dozens to hundreds of feet) between two surfaces in a single leap, or rebounding between two parallel surfaces far enough apart from one another to make a successful jump impossible by normal physical standards, among other similar displays.
The Art of Movement, when used in conjunction with Inertia, and even Force speed, allowed a practitioner to vastly eclipse the possibilities of 'normal' movement, to the degree of being able to complete a triple somersault with ease, or maneuver oneself along any variety of surfaces or gravity settings with the finesse and skill of a fighter pilot at the controls of a starfighter. Skill of this level with all three abilities was rarely seen in the history of the Jedi Order, but could be accomplished given enough study of the principles behind the Art of Movement, and significant experience employing the Art in conjunction with other complementary abilities.
The Order trained their younglings in this art by means of an obstacle course. A reflex and agility exercise; students were ordered to traverse a difficult obstacle course within the Temple, while avoiding beams of light cast from the ceilings, walls, and floors.
During the last days of the Republic, Jedi Master Fy-Tor-Ana was teaching and monitoring sessions within the Temple's obstacle course. After Fy-Tor was killed by the Galactic Empire, the knowledge of the art survived mainly in her surviving students. It was unknown if records of the Art were ever found by the New Jedi Order, though the Jedi-game Skorch had similar rules.