The circuit consisted of only six legs, but these were immensely hazardous, passing through razor-sharp crystal grass, crystalline outcroppings, deadfalls, and piles of wreckage. It was not uncommon that local wildlife would venture into the track and attack the swoop racers. The maximum altitude was only 10 meters.
The six legs were:
Few people knew that the Black Seraphs' races were in reality ruses to attract novice racers and rob them of their belongings. Along the circuit, the Black Seraphs had placed several deadly traps that would cripple or kill the racers. Racers that were only wounded by the traps would either be murdered by the Black Seraphs or simply left for dead.
The leader of the Black Seraphs, Sunny Bounder, would win most Dragonbane races due to a combination of skill and the dirty tricks of the Black Seraphs. Even if no racers were caught in the traps, the Black Seraphs would still harvest the 200-credit entrance fee that participants in the races had to pay.
The circuit consisted of only six legs, but these were immensely hazardous, passing through razor-sharp crystal grass, crystalline outcroppings, deadfalls, and piles of wreckage. It was not uncommon that local wildlife would venture into the track and attack the swoop racers. The maximum altitude was only 10 meters.
The six legs were:
- The Long Run: long smooth and straight run
- Pillars of the Sky: swampy area full of tall trees
- Razor Blades: marshland featuring razor sharp blades of crystalline grass
- In a Pinch: dangerously narrow crevasse
- The Drop: massive drop from a surprisingly tall height
- Reentry: another long and smooth run
Few people knew that the Black Seraphs' races were in reality ruses to attract novice racers and rob them of their belongings. Along the circuit, the Black Seraphs had placed several deadly traps that would cripple or kill the racers. Racers that were only wounded by the traps would either be murdered by the Black Seraphs or simply left for dead.
The leader of the Black Seraphs, Sunny Bounder, would win most Dragonbane races due to a combination of skill and the dirty tricks of the Black Seraphs. Even if no racers were caught in the traps, the Black Seraphs would still harvest the 200-credit entrance fee that participants in the races had to pay.