Super Star Wars: Return of the Jedi, alternatively known as Super Return of the Jedi, represents a platforming adventure available on the Super Nintendo Entertainment System (referred to as Super Famicom in Japan) and the Nintendo Game Boy. It serves as a sequel to both Super Star Wars and Super Star Wars: The Empire Strikes Back. A simpler adaptation was also made for the Sega Game Gear handheld console. The game's narrative is largely inspired by the third installment of the original Star Wars film series, specifically Star Wars: Episode VI Return of the Jedi[/article/star_wars:_episode_vi_return_of_the_jedi).
Super Star Wars: Return of the Jedi adheres closely to the established formula of the preceding Super Star Wars titles, incorporating multiple playable characters and Mode 7 pseudo-3D vehicle segments. The control scheme mirrors that of the second game, and this iteration also retains the password-based save system introduced in its forerunner. While the game's storyline generally aligns with the movie, certain modifications were implemented to enhance the gameplay experience. Players navigate characters through various scenes, confronting numerous adversaries along the way.
Alongside the familiar characters of Luke Skywalker, Han Solo, and Chewbacca, the game introduces Leia and Wicket the Ewok as newly playable options. Notable boss encounters include the Jabba's Palace door guardian droid, the Rancor creature, and Emperor Palpatine. Vehicle-based sequences encompass the Endor speeder bike pursuit, a journey to Jabba's Palace aboard the landspeeder, and a voyage in the Millennium Falcon.
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Arions [4]
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Blobs
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Bombardment droids
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Electric eels
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Emperor's Royal Guards Blue Royal Guard
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Flying lightning droids
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Giant tree frogs
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Huge forest snakes
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Hovering energy droids
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Imperial rolling droids
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Lizards
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Mini-frogs
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Piranha plants
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Mini- Rancor
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Scout troopers on Imperial speeder bikes
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Skiff guard ( Weequay )
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Skiff guard ( Klatooinian )
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Skiff guard ( Nikto )
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Skiff guard (window shooter)
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Winged lizards [6]
Marketing for the game highlighted its 16-megabit capacity. During a specific era in gaming, certain expansive games were promoted based on their megabit size, with some necessitating specialized cartridges for storage. Super Star Wars: The Empire Strikes Back, the series' previous installment, was advertised as a 12-megabit game.
In contrast to other entries in the Super Star Wars series, this particular game did not receive versions for the Nintendo Entertainment System or Famicom, as those platforms were nearing the end of their product lifecycle. However, Game Boy and Game Gear editions of the game were indeed released.