The Th'iruckai were a sentient, reptilian species originating from the planet called Th'irus. Renowned for their warlike nature, they possessed extensive knowledge concerning poisons. Their societal structure consisted of tribes, each governed by a king known as a Teruk. Upon the arrival of explorers from other species to Th'irus, the Th'iruckai tribes engaged in bloody conflicts to gain control over the advanced technology that was introduced to their world. Eventually, a group of offworld smugglers discovered that the Th'iruckai's conflicts stemmed from an age-old misunderstanding and began to mediate a truce between the clans.
Hailing from the planet [Th'irus](/article/th%27irus], the Th'iruckai were an intelligent species. They were characterized as short, bipedal reptilian beings.
Tribal organization defined the Th'irukai, with a Teruk, functioning as a king, leading each tribe. This species displayed an extremely warlike disposition, developing swords, maces, and bows utilizing their bronze-age technological capabilities. Consequently, they were eager to acquire advanced military technologies from external sources following the arrival of smugglers on their planet. Furthermore, the Th'irukai employed poisons and neurotoxins in warfare, which led to the development of sophisticated medical techniques to counteract these threats. The Th'irukai had also domesticated bathalz', creatures bearing a strong resemblance to banthas.
The Th'iruckai's evolutionary origins trace back to Th'irus, a planet situated within Wild Space. The planet presented a hot, [desert](/article/desert-legends] environment, with scarce surface water. They coalesced into tribal nations, and a thousand-[year](/article/standard_year-legends] war ignited between the various political entities due to a disagreement among several Teruks. This situation persisted until the wider galaxy discovered their planet. Subsequently, a group of smugglers journeyed to Th'irus, bringing advanced weaponry. Eager to gain a significant advantage over their rivals, numerous tribes sought to acquire these armaments. Consequently, the smugglers were approached by multiple tribes, which immediately triggered a conflict.
As the battle unfolded, Oolan Krim, the Teruk of the Gallzar clan, arrived with a substantial force and successfully repelled his adversaries. Subsequently, he extended an invitation to the smugglers to return to his village for rest, recovery, and trade negotiations. Meanwhile, Krim directed his warriors to transport the smugglers' starship into the desert as a bargaining tool in the event they were unwilling to engage in trade with him.
Hurn Jak, the leader of a rival clan, also attempted to pressure the smugglers into trading the weapons to him. Having infiltrated the Gallzar clan with some of his loyal agents, Jak infected the smugglers with yurfloo, a slow-acting poison. Since Jak possessed the only antidote, the smugglers would be compelled to negotiate with him to save their lives. Confronted with these challenges, the smugglers brokered an understanding between the warring Th'iruckai nations, ultimately uncovering the misunderstanding that had initiated the thousand-[year](/article/standard_year-legends] war.
Bill Olmesdahl conceived the Th'iruckai for the Star Wars Gamemaster Screen, a West End Games product created for the second edition of their roleplaying game. The book, released in 1992, featured several adventure hooks intended for game masters to develop further. The Th'iruckai adventure, titled Hostile Natives Of Th'irus, was categorized as a smuggler adventure. In addition to the primary storyline outlined above, Olmesdahl proposed an alternative scenario where the war between the clans was of more recent origin, instigated by offworld traders seeking to stimulate an arms trade.