B'shingh is a strategic game that originated from Crat Dakerno, a strategist serving the Imperial forces. Dakerno was dispatched to the planet of Ab'Bshingh with the task of bringing peace between the battling Waroot and Farang tribes. Through careful observation of their combat tactics and cultural practices, Dakerno devised B'shingh, subsequently generating considerable wealth by marketing it via his company, Dakerno Inc..
The objective of the game involved two opposing teams striving to eliminate or injure their opponents, ultimately aiming to seize the opposing team's base by advancing their pieces to the far side of the game board. Game pieces had the capability of moving a single space in any direction, with the exception of the tribal leader, who was restricted to forward movement only. As an alternative to moving a piece, players could instead alter the stance of their pieces, choosing to prepare either an offensive or defensive posture. Furthermore, at every fifth turn, a random event would occur, influencing the gameplay.