Dawn of Defiance


Dawnofdefiance title Dawn of Defiance logo Dawn of Defiance represents a campaign module for the Star Wars Roleplaying Game, and it consists of a series of ten adventures available for download. The initial adventure, called The Traitor's Gambit, was released on the Wizards of the Coast website back in November of 2007. It's structured as a single, cohesive narrative, guiding characters in their progression from level 1 all the way up to level 20. This entire campaign offers content comparable to a campaign guide exceeding 320 pages, and it's accessible for players to download at no cost.

Plot summary

Dawn of Defiance is the title for a connected series of ten adventures that are intended as a complete campaign resource for Gamemasters to utilize with their player groups. Taking place in the immediate aftermath of the events depicted in Revenge of the Sith, the Dawn of Defiance adventures aim to deliver the quintessential Star Wars Roleplaying Game experience for both players and GMs, all while set against the oppressive backdrop of the Galactic Empire's reign. Throughout the Dawn of Defiance campaign, player characters will advance from the starting level of 1 to the impressive level of 20, following a continuous and evolving storyline. Each individual adventure can also be enjoyed independently, providing sufficient challenges for characters to advance by two levels. Gamemasters have the flexibility to incorporate the Dawn of Defiance adventures as a comprehensive campaign or integrate them as supplementary content within their personalized homebrew campaigns.

The timeline of the Dawn of Defiance campaign is situated in the period bridging Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. The specific dates are intentionally kept ambiguous, allowing Gamemasters to adapt the adventure to their preferred point within that timeframe. However, the fundamental premise of the campaign assumes that the opening adventure, The Traitor's Gambit, commences merely a few months following the conclusion of the Clone Wars.

The central narrative revolves around discovering and ultimately thwarting the Imperial Sarlacc Project, which concerns a colossal new starship with a length of 12 kilometers—significantly larger than even a Star Destroyer. This vessel is intended to grant the Empire a decisive advantage over any potential threats or rebellions that may emerge in a galaxy where resistance to the Empire is minimal.

Adventures

Notes and references

  • "Dawn of Defiance campaign home page" on Wizards.com (the content is outdated; backup link provided)
  • "Dawn of Defiance FAQ" on Wizards.com (the content is outdated; backup link provided)
  • "Dawn of Defiance Gamemaster Primer" on Wizards.com (the content is outdated; backup link provided)
  • The Dawn of Defiance discussions on the Jedi Council Forums (located in the Literature board; accessed on February 11, 2013) (backup link provided)

Appearances