Elusive (adventure)


"Elusive" is an adventure module designed for use with the second edition of Star Wars: The Roleplaying Game, and can be found in the anthology No Disintegrations. Chris Hind is credited as the author, and the adventure saw publication in 1997. This particular adventure, titled "Elusive", is the fifth and concluding scenario within the book, and all the scenarios within are tailored for characters playing as bounty hunter. The setting for this adventure is the Rebellion era.

Plot summary

The player characters take on the roles of bounty hunters contracted to apprehend a Herglic gambler known as Narloch from Giju. Their client remains anonymous. The client is secretly a noble named Lord Haakon, who lost to the Herglic in a game of sabacc. The bounty is not officially sanctioned, making it an illegal operation. The adventure's structure is non-linear, affording the players the freedom to pursue their objectives in any order they deem appropriate.

The adventure begins with the characters pursuing a minor bounty related to the Hurt Vectors swoop gang. The bounty hunters confront the gang at their hideout located within Vandalar City on Reaper's World, successfully subdue them, and subsequently hand them over to the local police station to claim their reward. Following this, they receive an unusual message via comlink from the informant Vox. Vox promises them a lucrative new bounty upon their return to their lodgings. As promised, they discover a datafile detailing the bounty placed on Narloch of Giju. Inquiries within Vandalar City reveal several pieces of information: Narloch has financial interests in various casinos throughout the sector, has recently departed for Emmer, and maintains connections with Jabba the Hutt. The bounty hunters eventually track down and capture Narloch, only to discover that he has entered into an agreement with the Ubese bounty hunter Boushh, who was also after him.

Continuity

Once the player characters begin their pursuit of Narloch of Giju, the adventure transitions into an open-ended format, allowing for the possibility of his capture at any given moment. The adventure provides an outline of Narloch's schedule and delegates the responsibility to the gamemaster to determine the precise timing of the player characters' encounter with their target.

Appearances