Star Wars: The Roleplaying Game, Second Edition


The second edition rule set for Star Wars: The Roleplaying Game, crafted by Bill Smith and released by West End Games, saw publication in October of 1992. Within its pages are the rules of play, guidance for both game masters and players, details on the setting, character templates, advice for crafting scenarios, and several ideas to spark adventures.

This edition took the place of the initial rulebook edition, and in turn, was itself updated and expanded into a later edition four years subsequently.

Publisher's summary

In a galaxy far, far away, a long time ago…

Immerse yourself in the thrilling drama and expansive scope of the greatest space fantasy ever created! Embark on adventures in a universe filled with courageous heroes, formidable villains, cutting-edge technology, and fascinating alien species.

Take control of an X-wing to battle the Empire's deadly TIE fighters! Engage in blaster shootouts with ruthless bounty hunters! Transport illicit goods through Imperial blockades undetected! Study the ways of the Jedi Knights, masters of the lightsaber, and harness the incredible powers of the Force!

This rulebook, containing 176 pages, includes:

  • Rules that are both sophisticated and straightforward, encompassing all aspects of the _ Star Wars _ universe! Completely reworked, featuring a system for adapting materials from the first edition.
  • Extensive details about the _ Star Wars _ universe, accompanied by guidelines for creating your own adventures set during the movie era or after the Battle of Endor!
  • A starter adventure is also included.
  • In-depth skill descriptions, featuring numerous new skills and unique abilities for alien characters!
  • Updated rules for movement, chases, and combat, covering everything from landspeeders to Imperial Star Destroyers!
  • 16 pages in full color, featuring previously unreleased content.

Contents

  • Introduction
  • Chapter One: Starting Characters 1.1: Advanced Characters 1.2: List of Star Wars Skills
  • Chapter Two: Game Mastering 2.1: Scenes and Rounds 2.2: Creating Scenarios 2.3: Running Scenarios 2.4: Adventure Ideas
  • Chapter Three: Core Mechanics 3.1: Combat and Wounds 3.2: Teamwork Actions 3.3: Scales
  • Chapter Four: Attributes and Skills
  • Chapter Five: Movement 5.1: Vehicles
  • Chapter Six: Space Travel 6.1: Starships
  • Chapter Seven: The Star Wars Galaxy 7.1: Aliens 7.2: The Force
  • Chapter Eight: Gear 8.1: Weapons 8.2: Droids
  • Appendix One: Roleplaying Fundamentals
  • Appendix Two: Converting from the First Edition
  • Charts and Tables
  • Character Templates

Appearances

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