Dawn of Defiance


Dawnofdefiance title Dawn of Defiance logo Dawn of Defiance represents a campaign module crafted for the Star Wars Roleplaying Game, delivered through a series of ten downloadable adventures. The initial adventure, The Traitor's Gambit by title, was initially provided in November of 2007 via the Wizards of the Coast official webpage. It is structured as a singular narrative arc, guiding characters in their progression from level 1 all the way up to level 20. The complete campaign's scope is comparable to a campaign guide exceeding 320 pages in length, and it is available for players to download at no cost.

Plot summary

Dawn of Defiance serves as the encompassing title for a collection of 10 interconnected adventures, which are intended for use by Gamemasters in constructing a complete and expansive campaign for their player base. Taking place in the period directly following the events depicted in Revenge of the Sith, the Dawn of Defiance adventures are carefully designed to immerse both players and GMs in the quintessential Star Wars Roleplaying Game atmosphere, all set against the backdrop of the Galactic Empire's oppressive rule. Throughout the Dawn of Defiance campaign, player characters will advance from the initial 1st level to the advanced 20th level, experiencing a cohesive and evolving storyline that unfolds as the campaign progresses. Each individual adventure is also designed to be played independently, offering the heroes sufficient challenges to facilitate a gain of two levels per adventure completed. Gamemasters are encouraged to utilize the Dawn of Defiance adventures either as a comprehensive campaign experience or as supplemental content to enrich their personalized home campaigns.

The temporal setting of the Dawn of Defiance campaign is situated within the timeframe bridging Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. The specific dates are intentionally kept ambiguous, granting Gamemasters the freedom to integrate the adventure into any preferred point within that broader timeline. Nevertheless, the campaign operates under the fundamental assumption that the inaugural adventure, The Traitor's Gambit, commences merely a few months subsequent to the conclusion of the Clone Wars.

The central narrative revolves around the acquisition of knowledge pertaining to, and the subsequent thwarting of, the Imperial Sarlacc Project. This project entails the development of a colossal new starship, measuring 12 kilometers in length—significantly larger than even a Star Destroyer. This vessel is intended to provide the Empire with a decisive advantage over any potential threats or rebellions that may emerge within a galaxy where resistance to the Empire remains exceedingly feeble.

Adventures

Notes and references

  • "Dawn of Defiance campaign home page" as it appeared on Wizards.com (the content is no longer current; backup link provided)
  • "Dawn of Defiance FAQ" as it appeared on Wizards.com (the content is no longer current; backup link provided)
  • "Dawn of Defiance Gamemaster Primer" as it appeared on Wizards.com (the content is no longer current; backup link provided)
  • The Dawn of Defiance discussion on the Jedi Council Forums (located within the Literature board; accessed on February 11, 2013) (backup link provided)

Appearances