Mission 5: Preystalker
title: Mission 5: Preystalker
Preystalker: Mission 5 represents the fifth combat starfighter scenario designed for the Star Wars: X-Wing Miniatures Game. It was released as a rules addition within the Slave I Expansion Pack.
Narrative Synopsis
The latest Holonet broadcast has caused the cantinas of Tatooine to become deserted, as it announces a substantial reward for the capture of the Rebel forces' leader, who are attempting to escape the area. Across the planet, the most unscrupulous individuals are vying for the bounty. However, the most skilled bounty hunters have already located their target, attacking the Rebel squadron as it confronts the persistent chase.
Initial Arrangement
Rebel Forces: 150 points for the squad.
When constructing the Rebel squad, the Rebel player must designate one ship as the BOUNTY. The point value of this designated ship is effectively doubled. This ship is treated as possessing two Elite Upgrade icons, irrespective of its actual number of such icons. The total cost of all Upgrade cards attached to the ship is reduced by 10 points (but cannot go below 0).
Imperial Forces: 90 points for the squad.
The Rebel player positions their ships anywhere within the playing area, provided they are outside Range 1-3 from both the Rebel and Imperial edges. Each Rebel ship must be oriented to directly face the Rebel edge. Furthermore, each ship placed by the Rebel player starts with one stress token.
Following ship placement, the Rebel player inserts the bounty token into the base tower of the Rebel ship designated as the bounty during squad construction.
Subsequently, the Imperial player positions their ships within Range 1-3 of the Imperial edge of the playing area.