Mission 6: Undeniable Assets
Mission 6: Undeniable Assets, a starfighter combat scenario, represents the sixth installment designed for the Star Wars: X-Wing Miniatures Game. It was released as a rules enhancement within the Lambda-class Shuttle Expansion Pack.
Narrative Overview
Hoping to expose the Alliance's support network, Imperial Intelligence dispatched a group of covert operatives aboard a convoy under contract with Xizor Transport Systems. Loyalists to the Rebellion within the convoy uncovered this scheme and sabotaged the convoy's progress before it could re-enter Imperial space. Imperial forces are now tasked with protecting the agents during their extraction; any agents forced to evacuate without protection are certain to be captured by Rebel forces.
Scenario Configuration
Rebel: 100 points for their squadron
Imperial: 120 points for their squadron
The Rebel player begins by placing a disabled ship token onto the playing surface. Next, they place two additional disabled ship tokens onto the playing surface, each positioned at Range 3 from the initial disabled ship and ensuring they are not within Range 1 of each other. Disabled ships must be placed so they are not within Range 1 of the edge of the play area. Then, they place four passengers (tracking tokens) on each disabled ship.
Following this, the Rebel player deploys their ships anywhere within Range 1-2 of either the upper-left and/or lower-right corners of the battlefield.
Subsequently, the Imperial player positions their ships anywhere within Range 1-3 of the lower-left corner of the battlefield and/or within Range 1 of the upper-right corner of the battlefield.
Victory Conditions
Rebels achieve victory either by capturing a total of six passengers or by eliminating all Imperial ships, excluding the disabled ones.
The Empire is victorious by successfully extracting five passengers.
References
- Star Wars: X-Wing Miniatures Game — Lambda-class Shuttle Expansion Pack