The camo scout armor, also referred to as camo armor, camo suit, or camosuit, represented a type of armor crafted by Creshaldyne Industries with the dual purpose of shielding the wearer from harm and preventing their detection. The suit employed miniature photoreactive fibers to dynamically alter its color, enabling it to seamlessly integrate with its surrounding environment. Additionally, its robust plates offered a degree of protection against physical trauma. Though its presence throughout the galaxy has been sporadic since the era of the Clone Wars—occasionally surfacing through channels like the illicit Gundark's Gear Datalog—the camo armor found utility among scouts, bounty hunters, and members of the Alliance to Restore the Republic.
The protective garment known as camo armor, and alternatively named camo scout armor, camo suit, or camosuit, acted as a safeguard, preventing injuries to the person wearing it. This was accomplished by integrating several rigid plates into the structure of a body glove armor, utilizing a common armor manufacturing technique.
Weighing merely six kilograms, the camo armor was a lightweight piece of equipment. Classified as medium armor, it was specifically designed for use by scouts, hence the designation "scout armor."
The marketing strategy for the camo armor centered on its advanced passive defense capabilities, which enhanced the user's ability to remain hidden or undetected. This was achieved through a network of miniature photoreactive fibers embedded within the armor's construction. These fibers enabled the armor to absorb ambient light and adjust its color to match the immediate surroundings. While effective at deceiving Human eyesight, these light- and color-sensitive fibers were limited in their ability to process all forms of light. Vox, a Defel individual, observed that the armor's effectiveness was diminished against species possessing natural infrared vision or against lifeform scanners, including specialized macrobinoculars.

The camo armor, a product of Creshaldyne Industries, was commercially available, priced at 6,000 credits, from the latter stages of the Galactic Republic onward, although its availability was often restricted to certain regions.
During the Galactic Civil War, the camo armor saw use among various bounty hunters, and occasionally by members of Alliance Special Forces, who valued it for both its protective qualities and its ability to provide concealment. Homack, an operative within the Alliance to Restore the Republic, included a camo armor suit in the survival kit of his X-wing starfighter, suggesting its potential benefits for snipers. On one occasion, after being shot down and stranded on Atrivis, Homack utilized his camo armor to elude enemy Storm commandos long enough to commandeer a starship.
In the early years of the New Republic, the camo armor could be sourced through Gundark's Gear Datalog, the illicit database maintained by arms smuggler Gundark. Homack shared his positive experiences with the camo armor and its advantages on the Datalog, prompting a response from Vox, who outlined the armor's perceived shortcomings.
Around 10 ABY, members of the Karazak Slavers Cooperative employed camo armor and mounts to patrol the boundaries of their encampment on Gabredor III. However, the Red Moons, a rival mercenary unit, detected these camouflaged riders using macrobinoculars. Ultimately, one of the camo-clad slavers was defeated by mercenaries Lex Kempo and Sully Tigereye.

The camo scout armor was initially referenced in Galaxy Guide 10: Bounty Hunters (1994), a sourcebook authored by Rick D. Stuart for West End Games' Star Wars: The Roleplaying Game. Its statistical attributes were reiterated, accompanied by supplementary details and the inaugural visual depiction of the armor (created by an unnamed artist), in Gundark's Fantastic Technology: Personal Gear (1997), also developed for the same role-playing game. Both sources categorized the camo armor as light armor, demonstrating greater resilience against physical damage compared to energy-based attacks, and assigned it a price of }1,500 credits.
Conversely, Arms & Equipment Guide (2002), produced for Wizards of the Coast's Star Wars Roleplaying Game, and The Clone Wars Campaign Guide (2009), created for Wizards' Saga Edition Roleplaying Game, both classified the same armor as medium armor, indicating increased difficulty in its use, equal effectiveness against all damage types, and a valuation of 6,000 credits. The Clone Wars Campaign Guide further emphasized the item's relative scarcity. In instances of conflicting information, this article prioritizes the more recent source.
Arms & Equipment Guide also featured a fresh illustration of the camo armor by Chris Trevas; however, this portrayal diverged significantly from the image presented in Fantastic Technology, instead resembling a light scout armor featured in Rules of Engagement: The Rebel SpecForce Handbook (1997).