Power Control represented a specific match variant available within the Grand Arena. Within Power Control matches, the Hunters engaged in combat to gain dominance over three individually placed circular "Control Points" scattered throughout the arena. These points were marked by both Power Control consoles and R6-series astromech droids. Scoring was contingent on a team's ability to maintain control of the majority of these Control Points. Furthermore, capturing all three points resulted in a significant boost, accelerating point accumulation and establishing a strong advantage over the opposing team.