Star Wars Roleplaying Game Revised Core Rulebook


The Star Wars Roleplaying Game Revised Core Rulebook is a component of the Star Wars Roleplaying Game series, brought to you by Wizards of the Coast. This particular book represents the updated and overhauled version of the original Star Wars Roleplaying Game Core Rulebook. While still based on the d20 system, it introduces refined, more efficient game mechanics and presents fresh information. This updated edition saw publication after the theatrical debut of Star Wars: Episode II Attack of the Clones on May 1, 2002. It includes an introductory piece penned by Stephen J. Sansweet.

Publisher's summary

In a galaxy far, far away, a long time ago…

Plunge headfirst into the thrilling world of the greatest space fantasy ever conceived. You have the opportunity to fight to maintain the peace and stability of the Republic, join the Rebellion against the overwhelming force of the Empire, or defend the New Republic against the oppressive reign of the Yuuzhan Vong. Your imagination is the only constraint on your adventure. Seize control of your fate and rise to become one of the galaxy's most celebrated heroes.

Contents

Designer's preface

Player's section

Introduction

The basics

Playing Star Wars

Character creation

Chapter 1 - Abilities

  • Understanding your ability scores
  • Comprehending ability modifiers
  • Detailed look at the abilities
  • Altering ability scores

Chapter 2 - Species

  • Selecting a species
  • Species-specific characteristics

Chapter 3 - Classes

Deel Surool, example of the Scoundrel class

Chapter 4 - Skills

  • Skills summary
  • Understanding how skills function
  • Gaining skill ranks
  • Utilizing skills
  • Table 4-4: Skills
  • Table 4-5: Force skills
  • Detailed skill descriptions

Chapter 5 - Feats

  • Table 5-1: Feats
  • Detailed feat descriptions
  • Table 5-2: Force feats

Chapter 6 - Heroic characteristics

  • Detailed information
  • Reputation
  • Missions

Chapter 7 - Equipment

An empty Bacta tank.
  • Money
  • Table 7-2: Weapons
  • Table 7-3: Armor
  • Table 7-4: Equipment

Chapter 8 - Combat

  • Understanding the mechanics of combat
  • The sequence of combat
  • Combat statistics
  • Combat basics
  • Initiative
  • Actions during combat
  • Injury and death
  • Movement and positioning
  • Combat modifiers
  • Special initiative actions
  • Special weapon effects
  • Special attacks and damage

Chapter 9 - The Force

Chapter 10 - Vehicles

  • Vehicle classes
  • Vehicle costs
  • Vehicle systems
  • Vehicle combat
  • Vehicle movement
  • Maneuvers
  • Vehicle descriptions

Chapter 11 - Starships

  • Starship costs
  • Hyperspace travel
  • Starship systems
  • Map of the galaxy
  • Starship combat
  • Starship movement
  • Starship maneuvers
  • Heroes as crew
  • Starship descriptions

Gamemaster's section

Chapter 12 - Gamemastering

  • Providing adventures
  • Teaching the game
  • Providing the universe
  • Determining the style of play
  • Adjudicating
  • Propelling the game forward
  • Keeping the game balanced
  • Changing the rules
  • Running a game session
  • How to build an adventure
  • How to build a campaign
  • Prestige classes
  • Gamemaster characters
  • Generating communities
  • Favors and contacts
  • The environment

Chapter 13 - Eras of play

  • Life in the galaxy
  • The three eras
  • Main characters
  • Supporting characters

Chapter 14 - Allies and opponents

  • Allies of the galaxy
  • Creatures
  • Character archetypes

Chapter 15 - Droids

  • A droid's life
  • Droid classifications
  • Droid limitations
  • Droid personalities
  • Programming and equipment
  • Droid maintenance
  • Droid repair
  • Modifying droids
  • Droid death
  • Memory wipes
  • Droid accessories
  • Sample droids

Appendix

Playtesters

Terms and definitions

Index

Character sheet

Appearances

Unkown
Unknown