Star Wars Roleplaying Game Revised Core Rulebook
The Star Wars Roleplaying Game Revised Core Rulebook is a component of the Star Wars Roleplaying Game series, brought to you by Wizards of the Coast. This particular book represents the updated and overhauled version of the original Star Wars Roleplaying Game Core Rulebook. While still based on the d20 system, it introduces refined, more efficient game mechanics and presents fresh information. This updated edition saw publication after the theatrical debut of Star Wars: Episode II Attack of the Clones on May 1, 2002. It includes an introductory piece penned by Stephen J. Sansweet.
Publisher's summary
In a galaxy far, far away, a long time ago…
Plunge headfirst into the thrilling world of the greatest space fantasy ever conceived. You have the opportunity to fight to maintain the peace and stability of the Republic, join the Rebellion against the overwhelming force of the Empire, or defend the New Republic against the oppressive reign of the Yuuzhan Vong. Your imagination is the only constraint on your adventure. Seize control of your fate and rise to become one of the galaxy's most celebrated heroes.
Contents
Designer's preface
Player's section
Introduction
The basics
Playing Star Wars
Character creation
Chapter 1 - Abilities
- Understanding your ability scores
- Comprehending ability modifiers
- Detailed look at the abilities
- Altering ability scores
Chapter 2 - Species
- Selecting a species
- Species-specific characteristics
Chapter 3 - Classes

- An overview of the classes
- Class-specific and level-based bonuses
- Benefits that scale with level
- In-depth class descriptions
- Earning experience and advancing levels
- Fringer
- Noble
- Scoundrel
- Scout
- Soldier
- Tech specialist
- Force Adept
- Jedi Consular
- Jedi Guardian
- Creating multiclass characters
Chapter 4 - Skills
- Skills summary
- Understanding how skills function
- Gaining skill ranks
- Utilizing skills
- Table 4-4: Skills
- Table 4-5: Force skills
- Detailed skill descriptions
Chapter 5 - Feats
- Table 5-1: Feats
- Detailed feat descriptions
- Table 5-2: Force feats
Chapter 6 - Heroic characteristics
- Detailed information
- Reputation
- Missions
Chapter 8 - Combat
- Understanding the mechanics of combat
- The sequence of combat
- Combat statistics
- Combat basics
- Initiative
- Actions during combat
- Injury and death
- Movement and positioning
- Combat modifiers
- Special initiative actions
- Special weapon effects
- Special attacks and damage
Chapter 10 - Vehicles
- Vehicle classes
- Vehicle costs
- Vehicle systems
- Vehicle combat
- Vehicle movement
- Maneuvers
- Vehicle descriptions
Chapter 11 - Starships
- Starship costs
- Hyperspace travel
- Starship systems
- Map of the galaxy
- Starship combat
- Starship movement
- Starship maneuvers
- Heroes as crew
- Starship descriptions
Gamemaster's section
Chapter 12 - Gamemastering
- Providing adventures
- Teaching the game
- Providing the universe
- Determining the style of play
- Adjudicating
- Propelling the game forward
- Keeping the game balanced
- Changing the rules
- Running a game session
- How to build an adventure
- How to build a campaign
- Prestige classes
- Gamemaster characters
- Generating communities
- Favors and contacts
- The environment
Chapter 13 - Eras of play
- Life in the galaxy
- The three eras
- Main characters
- Supporting characters
Chapter 14 - Allies and opponents
- Allies of the galaxy
- Creatures
- Character archetypes
Chapter 15 - Droids
- A droid's life
- Droid classifications
- Droid limitations
- Droid personalities
- Programming and equipment
- Droid maintenance
- Droid repair
- Modifying droids
- Droid death
- Memory wipes
- Droid accessories
- Sample droids
