Vader Immortal – Episode III


Vader Immortal – Episode III is a virtual reality video game considered canon, marking the concluding chapter of Vader Immortal: A Star Wars VR Series. The story directly follows the events of Vader Immortal – Episode II. It was initially released on the Oculus Quest on November 21, 2019. Subsequently, all three episodes became available as a single package for PlayStation VR on August 25, 2020.

Lightsaber Dojo

Setting

Imagine yourself positioned within a futuristic dojo, standing on the main floor of a structure that offers a breathtaking panorama of the planet Mustafar, hinting at its considerable height. Above, a second level features platforms affixed to the walls. In front of you, the floor has concealed openings and a pair of trapdoors. Doors are located on both levels, providing convenient access to boxes and walls that serve as cover for enemies. Your movement within the dojo is restricted to the floor's designated area. Upon starting the level, a stand appears in the center of the room, displaying one or two lightsabers based on your equipped configuration. To your left is a container holding two blasters, and to your right, a similar container contains three grenades. To acquire these items, you must aim your controller and employ the Force to retrieve them. Combat initiates only after you've grabbed and activated one or two lightsabers, depending on your chosen setup.

Abilities

During the heat of battle, you begin with a total of six lives. The severity of damage inflicted by enemy attacks varies (for example, being struck by a droid's lightsaber inflicts [more damage] compared to blaster fire [less damage]). Similarly, the health and resilience of enemies differ (stormtroopers can be swiftly eliminated with a single blaster shot or lightsaber throw, whereas training droids and sentinels require more substantial damage and multiple strikes to defeat). Once you wield a lightsaber, you gain the ability to hurl it. When ignited, it will cleave through enemies in its trajectory. If unlit, it will stun and inflict damage on enemies while also destroying blaster droids. After throwing a lightsaber, it automatically returns to your hand. Consequently, there is no means of dropping a lightsaber. Instead, you must deactivate it and place it within a floating sheath. Lightsaber blades also possess the capacity to deflect laser fire. Blasters and grenades, however, can be dropped and do not return to your hand. Firing a blaster is achieved by pressing the trigger on your controller. When holding a grenade, activating the trigger initiates a three-second countdown before detonation. To prevent self-destruction, you must hurl the grenade at an enemy, resulting in its demise. You can also manipulate the Force to maneuver enemies, propelling them into each other or directly into your lightsaber blade, causing instant death regardless of their health. Furthermore, you can redirect enemy blaster bolts back at them to inflict wounds or eliminate them, or utilize them as a temporary shield to block incoming fire. Upon vanquishing 50 enemies, you temporarily gain access to Force lightning, which is activated by holding down the Force button. The lightning will automatically target an enemy in close proximity to your hand's direction, stunning and rapidly eliminating the chosen target regardless of its health.

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