Published by West End Games in July of 1989, Riders of the Maelstrom is a roleplaying game book penned by Ray Winninger. It saw a second printing within Classic Adventures: Volume Three.
Aboard the Kuari Princess, danger abounds as Rebel heroes strive to uncover the truth behind a clandestine Imperial meeting while simultaneously battling the infamous pirates known as the Riders of the Maelstrom.
A mission to link up with a key Rebel informant on Aris goes awry. Pursued by a force exceeding a full company of stormtroopers, attacked by Imperial sky speeders, the Rebels risk all to escape by traversing precarious tree limbs hundreds of meters above the ground. After successfully sneaking aboard the opulent Kuari Princess, the Rebels believe they can finally relax. They are mistaken.
What Imperial dignitaries are secretly convening on the Kuari Princess, and for what purpose? Can the Rebels thwart the Imperial scheme? Can the Rebels prevent the Riders' devastating plan from coming to fruition? With limited resources and time running out, the Rebels must rely on their courage and ingenuity to snatch victory from the jaws of defeat.
- Introduction
- Episode One: Escape from Aris
- Episode Two: On the Kuari Princess
- Pullout Section Riders of the Maelstrom Adventure Script #1 Moff Vanko Moff Torpin Riders of the Maelstrom Adventure Script #2 Big Jak Targrim Riders of the Maelstrom Diagrams
- Episode Three: Down To Engineering
- Episode Four: Maelstrom Riders
- Episode Five: The Last Chance
The red-haired pilot featured in the cover art was subsequently named Celia "Crimson" Durasha. Her exploits were documented by Charlene Newcomb in "A Certain Point of View," a story published in Star Wars Adventure Journal 8. A sequel, "Crimson Bounty," co-authored by Newcomb and Rich Handley, appeared in Adventure Journal 14.