Star Wars: Force Commander is a computer game of the real-time strategy (RTS) genre, launched for personal computers in March of 2000.
The narrative of the game weaves together events occurring during Episodes IV through VI, occasionally overlapping with established Star Wars occurrences, while concurrently presenting an original Star Wars narrative. The story unfolds from the perspective of Brenn Tantor, a young officer within the Imperial Navy. He starts as a stormtrooper, but quickly rises in the ranks and is given his own command. The initial objective (encountered in the training missions) involves locating an escape pod that has crash-landed on Tatooine, followed by tracking down the droids it contained. This directly references the opening scenes of Episode IV, where C-3PO and R2-D2 evade capture by the Empire by using an escape pod that ends up crashing on Tatooine.
The protagonist remains loyal to the Empire for the first half of the game. However, this changes when his brother, Dellis Tantor, reveals that their father was killed by the Empire. As a consequence of sharing this information, Dellis is imprisoned by the Empire. Brenn then defects to the Rebel Alliance and begins fighting against his former Imperial superiors. In addition to the training missions on Tatooine, the player participates in both the Battle of Hoth (from the Imperial perspective) and the Battle of Endor (as a Rebel). The game concludes with the battle to seize the Imperial Palace on Coruscant, culminating in Dellis's liberation.
The game's timeline stretches from just before the Battle of Yavin to the Battle of Coruscant. Players assume the character of Brenn Tantor, an Imperial commander who later switches sides to join the Rebel Alliance.
The game offers features like over 40 distinct unit types, 24 missions within the campaign, 27 multiplayer missions, a dozen 3-D environments, and remixed versions of John Williams's original Star Wars musical scores. In line with other RTS games of the time, Force Commander did away with the conventional resource management system. Instead, players accumulate "Command Points" to expand and strengthen their forces.
Initially planned as a 2-D strategy title, LucasArts decided to abandon the initial design after its premiere showing at the 1998 Electronic Gaming Expo. Opting to develop a 3-D rendition, LucasArts licensed a game engine from Ronin Entertainment and rebuilt the game from the ground up. The game's development was a joint effort between the two companies, with Ronin providing the engine and programmers, while LucasArts contributed project management, designers, and artists.
- UPC 023272852429; April 30 , 2001 ; LucasArts Entertainment Company ; LucasArts Archive Series edition [2] [3]