Star Wars: Yoda Stories


Star Wars: Yoda Stories is a video game within the Star Wars Legends universe, launched in 1997. LucasArts developed it for both PC and Game Boy Color platforms. This title followed the release of Indiana Jones and His Desktop Adventures, and no other Desktop Adventures games were ever created. Chronologically, Yoda Stories occurs between Star Wars: Episode V The Empire Strikes Back and Star Wars: Episode VI Return of the Jedi, a period where Luke Skywalker is undergoing Jedi training with Master Yoda.

Plot summary

In contrast to other games, Yoda Stories lacks a primary narrative or specific end goal. Instead, it presents a series of independent scenarios where the player, as Luke Skywalker, must achieve tasks like saving Han Solo or Princess Leia, finding an item, or alerting the Rebellion across various Star Wars locations, including Neshtab, Tatooine, and the Forest moon of Endor.

Gameplay

Luke rescuing Yoda from Darth Vader and two snowtroopers

Each individual game commences with Luke's arrival on Dagobah in his X-wing. If the player is new to the game, R2-D2 can be used for hints at any time. After locating Yoda, the Jedi Master assigns Luke a mission and provides an item necessary for its completion, marking the start of the game. Each game world consists of 100 screens, although the number of active screens can be adjusted in the settings. While not essential for finishing the game, a locator offers details, like the status of a puzzle, and helps players determine their location. It is consistently found in one of the eight screens surrounding the spaceport, typically hidden beneath a rock, inside a destroyed vehicle, or with a character. To advance, the player must complete various tasks, such as finding a key or an object, until reaching the final puzzle. The Force is also a factor, but initially, it must be obtained from the spirit of Obi-Wan Kenobi. It freezes enemies, and is sometimes needed to solve a puzzle.

Various adversaries are present, ranging from Imperial stormtroopers and Tusken Raiders to creatures, all of which can be defeated using Luke's lightsaber, blasters, or thermal detonators, which eliminate enemies within a 3-radius plus-sign pattern. Luke can sustain damage, so there are several ways to restore his health, including health kits, bacta canisters, and plants.

By the fifth game, Luke fights Darth Vader; winning grants him a green lightsaber in the next game, replacing his father's blue one. After ten games, he begins with the Force already available (without needing Obi-Wan's ghost), and after fifteen, he starts with a "Spirit Heart," granting him an extra life. Unlike Indiana Jones and his Desktop Adventures, Yoda Stories tracks the number of completed games and the highest score achieved.

Indiana Jones makes an appearance as an easter egg in one mission, acting as a sequel to a mission from Desktop Adventures. Luke comments on his resemblance to Han Solo.

Possible scenarios

While the order of missions, planet layouts, and other specifics are randomly determined, the objectives and the planet on which a mission occurs remain consistent.

Desert World

Forest World

Snow World

  • Etorasp : Rescue General Marutz
  • Thaldo : Halt an Imperial attack on a Rebel base
  • Neshtab : Sabotage a clandestine Imperial factory, seemingly producing dark troopers
  • Lokondo : Locate and save Yoda
  • Unidentified planet : Find and destroy a cloning machine (Indiana Jones makes a cameo in this scenario)

Development

Box art from Gameboy Color version

The Windows version was launched in 1997. While the disc can still be purchased, a download is required for compatibility with newer Windows operating systems. The Windows release also included a re-release of Star Wars: Making Magic.

The Game Boy Color version was released in 1999. Similar to the computer version, the gameplay involves a series of straightforward quests, but it features a fixed number of levels: fifteen. The graphics are less detailed and colorful compared to the computer game because of the Game Boy Color's hardware limitations, and controlling the character is more challenging and less smooth due to the absence of a mouse. Due to these issues and the repetitive gameplay, the game has consistently received poor reviews from various gaming websites; Gamespot described it as "possibly the worst Star Wars game ever produced."

Continuity

Leland Chee, the keeper of the Holocron continuity database, stated that the game was "made purely for fun" and not intended to align with the continuity of the Expanded Universe.

Appearances

Unkown
Unknown
Unkown
Unknown
Unkown
Unknown
Unkown
Unknown
Unkown
Unknown
Unkown
Unknown
Unkown
Unknown