During the Cold War era, specifically between the Galactic Republic and the Sith Empire, Vexx, a Corellian smuggler, included a Human male as his bodyguard, making him a part of Vexx's crew. In the year 3643 BBY, this bodyguard, along with several other members of Vexx's team, were stationed as guards within a hangar at the Jiguuna Spaceport located on the planet of Nal Hutta. They were there while Vexx was awaiting transport via a shuttle. However, their security was breached when a bounty hunter entered the hangar and proceeded to kill at least fifteen of Vexx's guards, followed by Vexx himself, all in an effort to collect the bounty placed on the smuggler's head.
Serving as a bodyguard for the Corellian smuggler and gunslinger Vexx was a Human male during the time of the Cold War between the Galactic Republic and the Sith Empire. The [bodyguard](/article/bodyguard-legends], together with eighteen other members of Vexx's Crew, were on guard duty within a hangar at the spaceport of Jiguuna, a town on the planet of Nal Hutta. This occurred in 3643 BBY as Vexx was preparing to board a waiting shuttle. A bounty hunter, who aimed to collect a bounty that had been placed on Vexx's head, entered the hangar and subsequently killed Vexx.
To further emphasize the danger of associating with outlaws like Vexx, the bounty hunter engaged the members of Vexx's Crew in the hangar, killing at least fifteen of them. This was intended as a message to the criminal underworld.
The bodyguard's attire included a brown and white shirt paired with a brown jacket, blue and brown gloves, brown pants, and green boots. In combat situations, he utilized a vibrosword, a blaster pistol, and grenades.
The bodyguard of Vexx made his debut in the 2011 massively-multiplayer roleplaying game Star Wars: The Old Republic. He is one of the nineteen possible enemies present during the bounty hunter class mission titled "The Last Flight". To complete the bonus quest "Sending a Message", fifteen of those enemies must be defeated. Defeating Vexx's bodyguard contributes to this number, however, since it is not required that every enemy present be killed to complete the bonus objective, this article does not assume that he is among those killed.